Thread: Multi - Industrie nieuws
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Old 04-03-2011, 12:30   #62   link
Ryuken
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Zowel Introversion als Team Meat vinden dat Steam de zaken beter aanpakt dan Live voor indie games.

Quote:
The two man development team led a blow by blow account of their Xbox Live experience in their GDC appearance. They explained that Microsoft led them to believe that their best chance of success would be to release as part of Microsoft’s Game Feast promotion on Xbox Live. The pair then went into crunch mode, working seven days a week on five hours of sleep to make the deadline, only to find on release day that their game hadn’t gone up at all.

Half the day passed before Super Meat Boy made it onto the Xbox Live Marketplace, but then failed to appear in the Spotlight section normally reserved for new releases. While the game sold fairly well initially, thanks to a discount, sales increased dramatically through word of mouth.

A month later, Super Meat Boy was released through Steam, selling more in two weeks than their total sales on Xbox Live. Speaking at GDC, one half of Team Meat, Tommy Refenes said “It’s much easier to update and everyone should just love on Steam. Like, hot nasty love all over it.”
Pijnlijk.
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