Thread: Multi - Virtual Reality
View Single Post
Old 07-07-2018, 11:11   #1201   link
Cybdm's Avatar

The Skeletal Input system will allow controller makers to capture the pose of the userís hand as accurately as their sensors are able, and provide it as a stream of animation data to the running app. App developers can then use this stream to animate the hands of the userís avatar on its own or in combination with their own animations.
HTC Vive Wands

Oculus Touch Controllers

Knuckles EV2 (<= nieuwe controller van Valve)

PC gaming: Asus PG348Q - 34" UltraWide G-SYNC, Intel i7-6700K@4.8Ghz, NVIDIA GTX1080, G.Skill 16GB CL14, Intel 750 PCIe 400GB SSD, Corsair K70 RAPIDFIRE Mechanical Keyb ó Cherry MX
Home Theater: Samsung LED 55" 8 Series 1000hz (UE55F8000SL), B&W 604, 603 & LCR6 surround set + B&W ASW-610 Subw, Onkyo TX-DS787 THX Certified
VR: HTC VIVE | Console: XBOX ONE | Mobile: iPhone X | Arcade: 32" LCD Coin-Operated Arcade Cabinet (Jamma 3500in1 Multi Game PCB, MAME, 3500+ games)
Cybdm is offline   Reply With Quote