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Old 06-03-2013, 16:12   #21   link
Alex
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Nooit PST gespeeld.

maar gebacked. nu moet ik op zijn minst al dezen torment spelen
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Old 06-03-2013, 16:29   #22   link
CSM
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$477,288 pledged of $900,000 goal (wtf maat)
  • Torment is a single-player, isometric role-playing game.
  • You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
  • The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
  • The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
  • The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
  • The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)

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Old 06-03-2013, 18:31   #23   link
HeLLBirD
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Ook gebacked, al was het maar om Wastelands2 toch nog goedkoop te hebben (45 dollar voor Torment2 én Wastelands2).
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Old 06-03-2013, 20:11   #24   link
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Goal gehaald in zes uren...zot
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Old 06-03-2013, 20:11   #25   link
CSM
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$919,720 pledged of $900,000 goal

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Old 06-03-2013, 20:26   #26   link
lapino
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backed
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When I die, I want to die like my grandfather, who died peacefully in his sleep. Not screaming like all the passengers in his car.
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Old 06-03-2013, 20:59   #27   link
Dodgy
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Lang getwijfeld over Dreamfall en uiteindelijk niet gedaan, maar deze wel. Planescape Torment staat al jaren op mijn HD maar nog nooit aan begonnen zelfs, zal deze nieuwe versie wel spelen.
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Old 06-03-2013, 21:01   #28   link
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Na een paar uur al meer dan 1.000.000$ binnen gehaald... Dit moet de snelste Kickstarter ooit zijn.
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Old 06-03-2013, 21:08   #29   link
Dodgy
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Quote:
Originally Posted by ExReey View Post
Na een paar uur al meer dan 1.000.000$ binnen gehaald... Dit moet de snelste Kickstarter ooit zijn.
Nee, dat was deze : http://www.kickstarter.com/projects/...g-pen?ref=live
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Old 06-03-2013, 21:27   #30   link
Dj El Marriachi
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Toen Wildman na drie weken nog maar de helft van zijn goal gehaald had, dacht ik dat de kickstarter formule gewoon uitgemelkt was en mensen geen geld meer wilden geven.

Kwas wa verkeerd psies
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Old 06-03-2013, 21:30   #31   link
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Een goeie game hebben is een must, Wildman had dat niet.
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Old 06-03-2013, 21:32   #32   link
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Als publishers dit zien moeten ze zich toch ook eens vragen beginnen stellen. Gamers roepen al jaren om een torment game, nihil interesse bij de suits. En zie nu. Nu goed, hiervoor is kickst sowieso beter want anders gaan er zich toch mensen mee gaan moeien die er geen zak van begrijpen.
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When I die, I want to die like my grandfather, who died peacefully in his sleep. Not screaming like all the passengers in his car.
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Old 06-03-2013, 21:34   #33   link
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Quote:
Originally Posted by ExReey View Post
Na een paar uur al meer dan 1.000.000$ binnen gehaald... Dit moet de snelste Kickstarter ooit zijn.
Ja.


Here’s how long it took each million-dollar project to cross the threshold:

OUYA — 8 hours and 22 minutes
Double Fine Adventure — 17 hours and 30 minutes
Pebble — 27 hours
Wasteland 2 — 41 hours
Shadowrun Returns — 7 days
The Order of the Stick — 27 days, 5 hours
Amanda Palmer — 27 days, 12 hours
Elevation Dock — 57 days

Kickstarter ‏@kickstarter
@BrianFargo indeed. OUYA crossed in 8 hours and 22 minutes. Torment did it in under 8 hours.

Last edited by CSM; 06-03-2013 at 21:37.
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Old 06-03-2013, 22:05   #34   link
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Originally Posted by Divolinon View Post
Een goeie game hebben is een must, Wildman had dat niet.
Mja, Torment: Tides of Numenera is vooral een nostalgie-bommetje hé, net zoals Wasteland 2, Planetary Annihilation, Double Fine adventure game, Elite: Dangerous en Star Citizen dat ook waren. Zoals bij elke kickstarter is er nougabollen garantie dat dit een goed spel wordt. Als ge trouwens puur ziet naar wat inXile al onder de naam inXile heeft ontwikkeld (wat middelmatige rommel hier en daar eigenlijk) dan is het grote vertrouwen in dat bedrijf heel opvallend. Veel details over hoe Torment 2 speelt zien we zelfs niet, gewoon de namen die eraan werken, wat voor kanten het verhaal kan uitgaan en de sequel-stempel = cash binnenrijven.

Wildman had best wel cool kunnen zijn maar dat bleek pas heel schamper in de weken nadien en zeker niet uit die eerste video. Voor een relatief nieuw idee (met een zelden gebruikte setting) zo weinig tonen en dan zo veel geld vragen (1.1 miljoen $)... dat heeft de kickstarter-community niet kunnen slikken en ergens was dat terecht. Een nieuw concept heeft véél meer duiding nodig dan de succesvolle sequel-kickstarters die onze nostalgie naar boven halen (een video met enkel de titel Torment 2 voor een paar minuten op het scherm had ook veel geld opgehaald bij wijze van spreken). In dat opzicht verschillen Kickstarter-backers eigenlijk niet veel van traditionele uitgevers...

En het moet gezegd; de oude RPG-devs weten wat ze doen, hoe ze Kickstarter moeten bespelen want ze grijpen schaamteloos terug naar de pure basics. RTS-studio's als GPG of nu Petroglyph Games met Victory lijken die noodzaak maar niet te snappen...
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Old 07-03-2013, 07:15   #35   link
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Quote:
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WTF??

Anyway, Numeria gaat daar blijkbaar losjes overgaan met al meer dan 1,5 milj $ op minder dan 24u.


Het zou trouwens zo zalig zijn moesten deze retro PC RPG's bij hun release ook nog eens meer opbrengen dan al die doodgemarkette AAA IP's van EA en consoorten. Ik zou lachen. Hard.
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Old 07-03-2013, 07:59   #36   link
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Originally Posted by ExReey View Post
WTF??

Anyway, Numeria gaat daar blijkbaar losjes overgaan met al meer dan 1,5 milj $ op minder dan 24u.
Met als verschil dat die maar 30k vroegen ipv 900k. Je moet die zaken in verhouding bekijken hé.



Ik moet zeggen dat een groot deel van m'n motivatie tot onmiddellijke aankoop hier de vooruitgang was die te zien was in Wasteland 2. Hun mails met info lees ik graag en je ziet de game echt ontstaan.

Misschien een domme vraag maar is Planescape Torment nog een beetje speelbaar heden ten dage? Zijn er daar graphical mods van etc?
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Old 07-03-2013, 08:42   #37   link
Maniac
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Djeez, ben eens benieuwd met welke stretch goals ze op de proppen gaan komen.
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Old 07-03-2013, 10:06   #38   link
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Na de volgende payday ook backen

Ik wil die 45 dollar pack.
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Old 07-03-2013, 14:20   #39   link
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UPDATED MY JOURNAL

Quote:
Thanks to your enthusiasm and support, we have already passed what would have been our first Stretch Goal and are excited to announce that, though you will play Torment as a specific character, we will provide you with the choice to choose your character’s gender when you begin a playthrough.

Besides the obvious impacts of PC gender (e.g., character model, animations, increased localization work for languages for which gender matters, etc.), there will be appropriate reactivity from NPCs in the game world. This doesn’t mean that the overarching story will depend on your gender, but the level of reactivity will be significant and noticeable. Shown below is a concept piece for the female PC, drawn by Nils Hamm. Nils is still working on the male PC and we’ll show you him in a later update. (Again, this isn't all that occurs by going from $0.9m through $1.2m, just a major element we want to call out.)



$1.5 Million: Richer Story – Writer Mur Lafferty and Designer Tony Evans join the Writing Team, plus a Bonus Novella)

Upon reaching $1.5M, we will expand the richness and reactivity of the story through adding two new writers to our team. We have designed the game’s storyline to be highly scalable and modular, and this allows us to bring in additional writing talent to enhance Torment’s story through deeper content and new areas and characters – both optional ones and on the critical path.

At $1.5 Million, two excellent writers, Tony Evans and Mur Lafferty will be contributing to the game. In case you aren’t yet familiar with their past work, here’s a little information on each:

Tony has been a game writer and designer since the late 1990s and has worked on more role-playing games than any sane designer should, with time served at both Obsidian and Bioware. Tony worked on Star Wars: Knights of the Old Republic 2, Dragon Age 2, Neverwinter Nights 2, and Mask of the Betrayer (he designed the Skein and wrote One of Many, among other things). Tony was also the lead designer on Storm of Zehir.

Mur is an author from Durham, NC. She’s written for several role-playing games including Vampire, Mage, Exalted, and World of Warcraft the RPG. She started podcasting in 2004 with her show Geek Fu Action Grip, and in 2005 began producing the award-winning podcast I Should Be Writing. She's published several audiobooks via podcast, and her debut novel, The Shambling Guide to New York City, is coming out in May. She was a 2012 nominee for the John W. Campbell Award for Best New Writer in Science Fiction or Fantasy.

Additionally, Torment (and Wasteland 2) writer Nathan Long will be writing a novella for Torment. Nathan’s novella will be included in the Novella Compilation, and all backers receiving that reward will automatically receive this fourth novella, too.

We haven’t talked much about Nathan in the past and it’s high time to correct that. Nathan has been a superstar on the Wasteland 2 team and we are honored to have him as part of our team. Nathan is a screen and prose writer, with two movies, one Saturday-morning adventure series, and a handful of live-action and animated TV episodes to his name, as well as eleven fantasy novels and several award-winning short stories. He hails from Pennsylvania, where he grew up, went to school, and played in various punk and rock-a-billy bands, before following his dreams to Hollywood - where he now writes full time - and still occasionally plays in bands. His latest novel is Swords of Waar, the sequel to 2012's Jane Carver of Waar, and he realized his life-long dream when he began working as a game writer for inXile Entertainment.

$2.0 Million: Monte Writes, Mark Composes, and Goo Oozes

We will continue to increase Torment’s story depth and reactivity as Monte Cook also joins our writing team, contributing directly to in-game content. Monte is focused on Numenera, but we’ve been working directly with him already, seeking his guidance on how to best explore Numenera’s Ninth World. Later in the project, we will also be collaborating with Monte on the adaptation of Numenera’s tabletop rules to best suit a computer role-playing game. But at this Stretch Goal, Monte will become even more involved in Torment team and will add his writing talents as well. (Fortunately, Torment’s schedule allows for his creative work to begin later so that it won’t interfere with Numenera.)

At this Stretch Goal, Mark Morgan will write more music for Torment to complement the additional game areas and content we will be adding. Furthermore, he will incorporate a live orchestra into his work. Of course, all of this new music will be automatically including in the soundtrack (digital or CD) for backers who are receiving that reward. We will also provide the soundtrack reward in the lossless FLAC format for those who desire it.

Our initial plans for Torment included four possible companions for the player and at this Stretch Goal, we will be adding a fifth, which we’ve nicknamed “The Toy.” (That’s not its in-game name. ) The Toy is a changing ball of goo: Is it a pet, an abandoned toy, a dangerous weapon? Whatever it is, it responds to the way you treat it by changing its appearance and abilities to reflect what it perceives as your desires. Its ultimate secrets are... well, you'll have to find out.

Housekeeping (including Pay Pal)


A couple other notes: First, it may be a while before we update the main Kickstarter page to reflect the content of this (and upcoming updates). You see, while finalizing our Kickstarter page, we reached the character limit allowed for a Kickstarter page (see below). So we are going to have to reorganize some of the content on our page to allow us to add new information. It might be a bit before we get to that, so please excuse any outdated content.

Second, we know that some would like to pledge through Pay Pal. Fortunately, our masterful developer Joby Bednar had already constructed the foundation necessary through our Wasteland 2 campaign. Unfortunately, we had some additional work to do for it and weren't expecting it to be necessary quite so soon. Joby, who also came in during the wee hours this morning to update our Torment website expects to have our Pay Pal store up tomorrow – we’re sorry for the delay.

When the Pay Pal store is available, any Tier that has not sold out on Kickstarter will be available through Pay Pal for those who choose. Any Tier that sells out will then also be closed on Pay Pal. This isn’t an automated process, so the Pay Pal option may be available for a short time after the Kickstarter one closes.

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Old 07-03-2013, 17:47   #40   link
HeLLBirD
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Quote:
Originally Posted by Dodgy View Post
Misschien een domme vraag maar is Planescape Torment nog een beetje speelbaar heden ten dage? Zijn er daar graphical mods van etc?
Gisteren opnieuw geïnstalleerd, is speelbaar op hoge resolutie en huidige systemen (toch de gogversie).

Gewoon installeren en dan deze mod guide aflopen:
http://www.gog.com/news/mod_spotligh...ent_mods_guide
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