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Old 05-02-2013, 12:20   #1   link
Nodenay
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The Witcher 3

Coverstory in de nieuwste GameInformer; geen grote verrassing na de tease in de Cyberpunk trailer maar toch: hoera!



* Open world/ non-lineair / 20% groter dan Skyrim
* Meer persoonlijk verhaal met volledig geheugen
* Geralt heeft een baard!
* Nieuwe engine en multi-platform

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Last edited by Nodenay; 05-02-2013 at 12:25.
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Old 05-02-2013, 12:54   #2   link
Theremin
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* Open world/ non-lineair / 20% groter dan Skyrim
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Old 05-02-2013, 12:54   #3   link
Lion
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Marketing talk.
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Old 05-02-2013, 13:28   #4   link
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Quote:
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Reworking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button press mapped to a single strike
- Each move takes a roughly equivalent time to perform
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle

- World supposedly 20% bigger than Skyrim’s
- 30-40 minutes to cross world on Horseback
- New streaming technology (CDRED Engine 3)
- Geralt’s Memory is restored
- Dude is DONE fighting for everyone else
- Everything from solving MYSTERIES to slaying monsters
- Coming out on “all top-of-the-line” consoles

Last edited by ExReey; 05-02-2013 at 13:39.
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Old 05-02-2013, 13:53   #5   link
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Voor nextgen consoles dus, ergens in 2014?
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Old 05-02-2013, 13:53   #6   link
Theremin
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Originally Posted by Lion View Post
Marketing talk.
Die details die Exreey hier post laten toch het tegenovergestelde vermoeden, klinkt alsof ze Bethesda blind achterna gaan lopen. Zeer slecht nieuws dit.
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Old 05-02-2013, 13:54   #7   link
Lion
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Yup
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Old 05-02-2013, 13:57   #8   link
Holly Martins
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Zat er iemand te wachten op een open world Witcher? Het klinkt allemaal wel zeer strak, maar ik betwijfel toch of ze dat allemaal gebalanceerd erin zullen krijgen. Laten we hopen van wel natuurlijk.

(Geralt heeft een baard, noice)
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Old 05-02-2013, 14:14   #9   link
Divolinon
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Quote:
Originally Posted by Theremin View Post
Die details die Exreey hier post laten toch het tegenovergestelde vermoeden, klinkt alsof ze Bethesda blind achterna gaan lopen. Zeer slecht nieuws dit.
Wat, het enige wat ik zie is dat ze Bethesda volgen is door open world te gaan. En wat is daar nu zo negatief aan?

Wat heeft CDProject trouwens misdaan om jullie zo aan het twijfelen te krijgen?
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Old 05-02-2013, 14:18   #10   link
Kalutica
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Open world is toch zalig wth mannen
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Old 05-02-2013, 14:36   #11   link
Lion
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Originally Posted by Divolinon View Post
Wat, het enige wat ik zie is dat ze Bethesda volgen is door open world te gaan. En wat is daar nu zo negatief aan?

Wat heeft CDProject trouwens misdaan om jullie zo aan het twijfelen te krijgen?
Ze smijten hun formule compleet over boord.
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Old 05-02-2013, 14:42   #12   link
Theremin
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Originally Posted by Divolinon View Post
Wat, het enige wat ik zie is dat ze Bethesda volgen is door open world te gaan. En wat is daar nu zo negatief aan?

Wat heeft CDProject trouwens misdaan om jullie zo aan het twijfelen te krijgen?
Ht verkoopsargument van The Witcher was net dat dat nog n van de erg weinige rpg-franchises was met deftige story-driven progressie, choice & consequence die er echt toe deed (en dan bedoel ik niet Bioware-style waar den helft van de content romancing is), omgevingen die niet eindeloos gecopy-paste werden en quests die voor een keer niet uit generic fantasy generator 101 kwamen. Kortom, kwantitatief beperktere omgevingen dan het gemiddelde Bethesda-verhikel maar de gemiddelde kwaliteit van de content binnen die omgevingen lag veel hoger.
Wat peinst ge dat er gaat gebeuren als ze met een kleiner team dan Bethesda een groter spel dan Skyrim gaan proberen maken?
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Old 05-02-2013, 14:47   #13   link
Divolinon
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Quote:
Originally Posted by Theremin View Post
Wat peinst ge dat er gaat gebeuren als ze met een kleiner team dan Bethesda een groter spel dan Skyrim gaan proberen maken?
Ik weet het niet, dat is net mijn punt. Weet jij het wel dan? Denk jij dat ze zomaar alle pluspunten van de vorige gaan overboord gooien? Wat doet u vermoeden dat ze het niet gaan doen zoals het hoort?
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Old 05-02-2013, 14:48   #14   link
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The Force is toch wel behoorlijk weak met Theremin.
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Old 05-02-2013, 15:04   #15   link
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Amai dat zijn veel bordelen dat ze gaan moeten voorzien, da's een half dorp aan hoeren. Hopelijk kan ik al hun kaarten terug verzamelen.
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Old 05-02-2013, 15:08   #16   link
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Amai dat zijn veel bordelen dat ze gaan moeten voorzien, da's een half dorp aan hoeren. Hopelijk kan ik al hun kaarten terug verzamelen.
We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.

Ik weet niet of ik moet lachen of moet huilen.
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Old 05-02-2013, 15:09   #17   link
Theremin
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Ik weet het niet, dat is net mijn punt. Weet jij het wel dan? Denk jij dat ze zomaar alle pluspunten van de vorige gaan overboord gooien? Wat doet u vermoeden dat ze het niet gaan doen zoals het hoort?
Het feit dat de nadruk in dat overzicht wel heel erg ligt op bigger = better en grafische verbeteringen? Budgetary constraints? Tenzij ze daar in Polen de steen der wijzen of een andere bron van eindeloze inkomsten ontdekt hebben zal het ene toch onvermijdelijk ten koste gaan van het andere. In b.v. de 2e Witcher was de locatie van de 3e chapter al gerushed en onaf, nu mag je dat alles x 100 beginnen doen.
Als ze denken dat ze echt een combo van beiden kunnen maken; open world exploration EN deftige story-driven content op eenzelfde niveau van de vorige Witcher dan mogen ze voor mij gerust proberen. Maar de geschiedenis leert ons dat de kans vrij groot is dat het bij proberen zal blijven.
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Old 05-02-2013, 15:27   #18   link
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Als ze denken dat ze echt een combo van beiden kunnen maken; open world exploration EN deftige story-driven content op eenzelfde niveau van de vorige Witcher dan mogen ze voor mij gerust proberen.
Quote:
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however


Als ik zo de feature lijst lees dan zie ik een beat'em up in een open wereld. Beetje GTA, maar dan in fantasy. Ge kunt waarschijnlijk paarden pikken.
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Old 05-02-2013, 15:30   #19   link
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Toch nog wat afwachten. Ik deel Theremin's mening voor een stuk, de charme van The Witcher was toch wel de story-driven content. Nuja, we zullen wel zien de komende maanden. Release lijkt me toch niet voor direct.
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Old 05-02-2013, 15:41   #20   link
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Dat weten ze toch zelf ook wel. Trouwens:

- Team has doubled in size
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