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#2703 link | ||
Bordspelnerd
Location: Heverlee
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Quote:
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R7 - Lodor PDS fire @5: 4#1d10 3 9 4 6 2 hits, joe ciao. 'k Ga de map enal vanavond updaten. Ondertussen is't aan Naalu. |
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#2706 link |
Senior Member
Location: Bertem
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L1z1x Strategic Action
No rest today for the GM! Activeer Capha Beweeg van MR: 1 Carrier (+6GF’s) 2 Cruisers 1 Dreadnought Beweeg van Arnor/Lor: 1 Destroyer Space Combat: 1 Assault Cannon @4: Geen AC’s, nooit Hits: Cruisers, Dreadnought, Carrier Dreadnought @4; Cruisers 2x@6; Destroyer @8; Carrier @9: vs Dreadnought @5: Invasion Combat: Invade Capha Bombartment 1@4: 6 L1z1x invaders @6: vs 2-3 Last of the Winnu @8: TG/AC/PC: 0/2/2 SA/FS/CC: 1/6/1 edit: + destroyer Last edited by Fjuri; 10-01-2013 at 13:41. |
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#2707 link | |
Bordspelnerd
Location: Heverlee
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Quote:
R7 - Capha - assault cannon @4: 1d10 6 hit, dreadnought damaged Ronde 1 L1Z1X R7 - Capha - Dreadnought @4; Cruisers 2x@6; Destroyer @8; Carrier @9:: 5#1d10 2 8 9 2 3 2 hits, Dreadnought dood. Winnu R7 - Capha - Dreadnought @5: 1d10 9 Hit, waarop? ---- Invasion Bombardment: R7 - Capha - bombardment @4: 1d10 6 hit Ground combat L1Z1X (6GF @6) vs Winnu (2GF@8) R7 - Capha - L1Z1X (6GF @6) vs Winnu (2GF@8): 8#1d10 7 5 9 2 8 1 8 1 3 hits vs 1 hit Respawn? R7 - Capha - L1Z1X respawn @5: 1d10 3 nee |
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#2713 link |
Bordspelnerd
Location: Heverlee
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![]() Ik moet de Common Knowledge spreadsheet nog updaten voor worlds enzo. Winnu's action cards: Local Unrest Action Choose a planet in a non-Home system. Exhaust that planet and destroy one grgound force on it if able. If there are no ground forces left on the planet it reverts back to neutral status. Equipment Sabotage Action Destroy up to 2 PDS on planet of choice. Strategic Flexibility During Strategy phase Play before bonus counters are placed. Return your strategy and choose new one from ones left over. Enhanced Armor Action Until end of round your cruisers gain 'sustain damage' Voluntary Annexation Action Choose neutral planet adjacent to system with planet you control. Place 3 GF there and take control of planet. Cannot target a player's HS or Mecatol Rex if it is still guarded by Custodians. |
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#2716 link |
Alive and human
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Yin activeert Tequ'ran/Torkan en bouwt:
Capaciteit 11 Resources: 2 Sarween tools, 2 TG, 1 PC Holder of Mecatol Rex (blabla, extra GF of discard a law): Totaal 5 Yin bouwt: 4 GF op Tequ'ran en 3 destroyers. Totale kost: 5. (FS6) Daarna gaat Yin passen. ps. Kittens, ge moogt doen met uw destroyer wat je wilt. Ik neem aan dat Hacan liever Guns zijn HS binnenvalt dan het mijne. |
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#2720 link |
Senior Member
Location: Bertem
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L1z1x Action Card
Speel AC: Happy New Year / Good Year Action Recieve 1 TG for each planet you control outside HS = Recieve 9 TG’s Sabotage? (hint: zo neen, win ik tenzij Yin nog een local unrest of dergelijke heeft) TG/AC/PC: 9/1/2 SA/FS/CC: 1/6/1 |
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