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Old 01-03-2017, 09:18   #401   link
Tyrael
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Ik wil enkel het base-game
Dat kan je perfect nemen als addon denk ik. Indien dat niet lukt wil ik dat meebestellen voor u.

Edit: interessanter voor u:

https://boardgamegeek.com/geeklist/1...76#item5247176
https://docs.google.com/forms/d/e/1F...ewform?c=0&w=1
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Old 01-03-2017, 11:13   #402   link
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Anachrony KS tracking gekregen! HYPE!

edit: Brilliants is vandaag binnengekomen. Ziet er goed uit, 3,5kg doos voor 35 euro.
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Old 01-03-2017, 11:53   #403   link
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Daarnet Endure The Stars gaan ophalen.

Kben, tot nu toe, de enige met enorm veel schade aan zijn mini's.







Echt balen. De developer heeft al gezegd dat ze het gaan oplossen.
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Old 01-03-2017, 12:01   #404   link
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Idd balen o_O

Dat heb ik ook nog nooit zelf mee gemaakt. Zware inpak fout, zolang ze het recht trekken, even geduld oefenen.
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Old 01-03-2017, 12:22   #405   link
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Idd balen o_O

Dat heb ik ook nog nooit zelf mee gemaakt. Zware inpak fout, zolang ze het recht trekken, even geduld oefenen.
Sommige zaken zijn te lijmen wel, maar die gaan niet meer stevig zijn. Vanavond start hun nieuwe KS campagne. Die 2 gasten van dat bedrijf zijn echt begaan met wat hun spelers inbrengen enzo, dus ik verwacht dat ik vrij snel toch een oplossing ga voorgeschoteld krijgen.

Als in verzending in met kweetniethoeveel 'isolatie'.
Echt wel klote ze...
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Old 01-03-2017, 20:58   #406   link
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Daarnet Endure The Stars gaan ophalen.

Kben, tot nu toe, de enige met enorm veel schade aan zijn mini's.



Echt balen. De developer heeft al gezegd dat ze het gaan oplossen.

Ze gaan een nieuw coregame opsturen :-D
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Last edited by deev´; 02-03-2017 at 19:09.
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Old 07-03-2017, 20:15   #407   link
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Rising sun heeft Kickstarter plat gelegd...
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Old 08-03-2017, 03:12   #408   link
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Rising Sun is echt een zotte KS: reeds 1,3 miljoen opgehaald en al een hoop stretch goals unlocked. CMON is een show aan t geven
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Old 16-03-2017, 08:48   #409   link
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Hello again, Stijn!

I know I just messaged you last week, but there's been a significant change of plans that I felt you should know about.

You see, as I explained in my previous letter, I was planning on running a massive Kickstarter that would combine the funding of the Gloomhaven reprint and the new printing of Founders of Gloomhaven. There was significant pressure mounting over the last week to get more of the art and graphic design and prototyping done for Founders of Gloomhaven, and it began to dawn on me that we just weren't going to get everything done in the amount of time I planned.

I found myself having to make a choice between delaying the joint Kickstarter until Founders was more ready to be released, or splitting the two projects up into separate campaigns. Because it is so important to get the reprint of Gloomhaven started as quickly as possible and get it into the hands of everyone who wants it, I have decided avoid delaying that process by splitting the projects.

We will be moving forward with a focused Gloomhaven reprint campaign and delaying the Founders campaign until at least May.


This may sound like bad news to you, but worry not, because there is plenty of good news as well! Because we are now solely focusing on the Gloomhaven reprinting, I've decided to work out a way to offer rule book/scenario book upgrade packs for those with the first printing who want the latest rules and scenario changes. I haven't nailed down pricing for this yet, but it will probably be something in the $10-15 range.

But that's not all! Because we are no longer waiting on stuff for Founders of Gloomhaven, I think we can actually launch the project ahead of schedule (which will also help with getting it out sooner in the end). The new (tentative) plan is to launch a week early, on March 30. This is a little iffy, since Josh, the graphic designer, is currently on vacation until next week, and then I'm going on vacation for a few days soon after he gets back, but I think we can make it work.

I will admit, though, that the main thing hanging me up about splitting the projects was the fact that I didn't know what to do about "stretch goals" for a Gloomhaven reprint. The game is complete. It is everything I want it to be, and I have no intention of adding anything else to the already massive box (other than those sweet HP/EXP dials). Gloomhaven (and Cephalofair Games in general) is all about breaking the mold, though, and so I decided to do something different. I decided we didn't need stretch goals.

It sounds a little crazy, I know, but hear me out. The main purpose of stretch goals is to keep people engaged in the campaign, and have them coming back day after day, excited about all the cool new stuff they're getting for their pledge. If keeping people excited and engaged in the campaign is the end goal, though, there are certainly other ways to accomplish that, so I've decided to create a real-time community-driven mini-campaign during the Kickstarter. That's a lot of hyphenated words, so let me break it down for you:

1. Day 1 of the campaign I will post a PDF of a single scenario that anyone can open and play, either using their own Gloomhaven box, or through a dedicated Tabletop Simulator if you are one of the many people who don't have a copy yet.

2. This scenario will contain plenty of interesting story text, and at the end, it will present a choice on what to do next. Players will then go to Board Game Geek and vote in an official poll on where they want the story to go.

3. The next day, I will create and post a new scenario (in the form of a PDF and a new Steam Workshop file for TTS) based on what the community voted for.

4. This will continue every day for the entire length of the four-week campaign. 28 new scenarios that will actually evolve in real-time based on the community's votes.

At this point, I have no content created for it. It will all be generated the day of to make it purely community-driven. Right now I have an idea for the first scenario and the choices that will be presented, but after that, the community will be at the wheel.

I don't know about you, but I am incredibly excited to see how this turns out. I can't promise you all 28 scenarios will be great, but I will tell you I full intend to embrace the chaotic, seat-of-your-pants nature of this experiment and do plenty of crazy stuff with it. What exactly that will be? Well, we will find out together.

So, anyway, that's the new plan. I thought you should know. I hope you are as excited about it as I am, and I will see you March 28!
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Old 16-03-2017, 09:18   #410   link
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[00:37:26] <blumcole> ik ben ooit eens rond 9 wakker geworden in mijne zetel en der lag nen drol in de wc maar geen wc papier
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Old 16-03-2017, 13:41   #411   link
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Voor de ADHD-ers:

GLoomhaven KS 30 maart
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Old 30-03-2017, 09:52   #412   link
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Tis 4 april geworden

https://boardgamegeek.com/thread/175...e-announcement
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Old 04-04-2017, 06:22   #413   link
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Rising Sun KS afgelopen, uiteindelijk toch 4,22 miljoen en op de valreep nog die Daimyo box en 15 season cards unlocked. Nu een jaar wachten.

Eind mei nieuwe Zombicide!
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Old 04-04-2017, 08:54   #414   link
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Straks Gloomhaven \°/
Allé voor mij gewoon voor de extra's
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Old 04-04-2017, 14:10   #415   link
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om 18:00
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Old 04-04-2017, 17:43   #416   link
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Backed! Nu nog 4 maanden wachten...
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Old 05-04-2017, 20:30   #417   link
rooz
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Ben die Gloomhaven toevallig tegengekomen op Facebook.
Aan het twijfelen om het te kopen, maar snap niet goed dat deze nu op Kickstarter staat?
Ze hebben het spel toch al succesvol uitgebracht?
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Old 05-04-2017, 21:02   #418   link
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Is de tweede print run omdat er een vraag was van 10 en een aanbod van 1. Betere componenten, stevigere doos, wat tweaks....er is ook een upgrade kit beschikbaar.
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Old 05-04-2017, 21:18   #419   link
rooz
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dus totaal niet nodig om kickstarter te gebruiken bedoel je
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Old 05-04-2017, 21:25   #420   link
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dus totaal niet nodig om kickstarter te gebruiken bedoel je
Er is een enorm grote vraag dus retail kunnen ze het niet waarmaken denk ik. De cijfers zeggen het ook: de eerste Kickstarter heeft 386000 dollar opgehaald, de tweede heeft na iets meer dan 24u reeds 1,2 miljoen dollar opgehaald. Dat wil al iets zeggen
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