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Old 10-01-2013, 09:45   #2701   link
wjw
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Jay. Hero soldier krijgt een (fictieve) promotie en traumabehandeling. De GF uit Rigel II is gone though, tenzij dat verspreiden na combat allowed is.
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Old 10-01-2013, 09:48   #2702   link
Guns
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Xxcha activeert Lodor

Move daarheen vanuit Archon Ren/Archon Tau: een carrier met een GF.

Eerst 4 PDS @ 5.

TG/AC/PC: 0/4/0
SA/FS/CC: 1/6/0
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Old 10-01-2013, 09:58   #2703   link
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Quote:
Originally Posted by wjw View Post
Jay. Hero soldier krijgt een (fictieve) promotie en traumabehandeling. De GF uit Rigel II is gone though, tenzij dat verspreiden na combat allowed is.
Ah, ni goe opgelet.


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Originally Posted by Guns View Post
Xxcha activeert Lodor

Move daarheen vanuit Archon Ren/Archon Tau: een carrier met een GF.

Eerst 4 PDS @ 5.

TG/AC/PC: 0/4/0
SA/FS/CC: 1/6/0
PDS fire
R7 - Lodor PDS fire @5: 4#1d10 3 9 4 6
2 hits, joe ciao.

'k Ga de map enal vanavond updaten. Ondertussen is't aan Naalu.
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Old 10-01-2013, 10:05   #2704   link
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Old 10-01-2013, 10:09   #2705   link
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Quote:
Originally Posted by Fidoh View Post
Ondertussen is't aan Naalu.
Naalu paste tis aan Fjuri the mindnet.
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Old 10-01-2013, 12:36   #2706   link
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Location: Bertem
L1z1x Strategic Action
No rest today for the GM!
Activeer Capha
Beweeg van MR:
1 Carrier (+6GF’s)
2 Cruisers
1 Dreadnought
Beweeg van Arnor/Lor:
1 Destroyer

Space Combat:
1 Assault Cannon @4:
Geen AC’s, nooit
Hits: Cruisers, Dreadnought, Carrier
Dreadnought @4; Cruisers 2x@6; Destroyer @8; Carrier @9:
vs
Dreadnought @5:

Invasion Combat:
Invade Capha
Bombartment 1@4:
6 L1z1x invaders @6:
vs
2-3 Last of the Winnu @8:

TG/AC/PC: 0/2/2
SA/FS/CC: 1/6/1


edit: + destroyer

Last edited by Fjuri; 10-01-2013 at 12:41.
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Old 10-01-2013, 18:48   #2707   link
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Quote:
Originally Posted by Fjuri View Post
L1z1x Strategic Action
No rest today for the GM!
Activeer Capha
Beweeg van MR:
1 Carrier (+6GFís)
2 Cruisers
1 Dreadnought
Beweeg van Arnor/Lor:
1 Destroyer

Space Combat:
1 Assault Cannon @4:
Geen ACís, nooit
Hits: Cruisers, Dreadnought, Carrier
Dreadnought @4; Cruisers 2x@6; Destroyer @8; Carrier @9:
vs
Dreadnought @5:

Invasion Combat:
Invade Capha
Bombartment 1@4:
6 L1z1x invaders @6:
vs
2-3 Last of the Winnu @8:

TG/AC/PC: 0/2/2
SA/FS/CC: 1/6/1


edit: + destroyer
Assault cannon
R7 - Capha - assault cannon @4: 1d10 6
hit, dreadnought damaged

Ronde 1
L1Z1X
R7 - Capha - Dreadnought @4; Cruisers 2x@6; Destroyer @8; Carrier @9:: 5#1d10 2 8 9 2 3
2 hits, Dreadnought dood.

Winnu
R7 - Capha - Dreadnought @5: 1d10 9
Hit, waarop?

----

Invasion
Bombardment:
R7 - Capha - bombardment @4: 1d10 6
hit

Ground combat
L1Z1X (6GF @6) vs Winnu (2GF@8)
R7 - Capha - L1Z1X (6GF @6) vs Winnu (2GF@8): 8#1d10 7 5 9 2 8 1 8 1
3 hits vs 1 hit

Respawn?
R7 - Capha - L1Z1X respawn @5: 1d10 3
nee
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Old 10-01-2013, 18:56   #2708   link
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L1Z1X moet nog een hit pakken
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Old 10-01-2013, 18:57   #2709   link
Guns
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Ge zijt Lodor vergeten
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Old 10-01-2013, 19:14   #2710   link
Fjuri
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Quote:
Originally Posted by Fidoh View Post
Winnu
R7 - Capha - Dreadnought @5: 1d10 9
Hit, waarop?
Ik blijf bij mijn hit op cruiser.

Het is aan Yin-Wjw
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Old 10-01-2013, 19:19   #2711   link
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Winnu-Kalutica is geŽlimineerd, ik geloof dat zijn AC's naar de discard gaan, zou het mogelijk zijn deze te posten?
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Old 10-01-2013, 21:11   #2712   link
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Yo Kittens/Naalu. Ik val uw vloot te Quann niet aan, jij laat daar volgende ronde 1 destroyer hoveren? De rest mag met mijn permissie wegvliegen.

Deal ?
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Last edited by wjw; 10-01-2013 at 21:38.
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Old 10-01-2013, 21:24   #2713   link
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Ik moet de Common Knowledge spreadsheet nog updaten voor worlds enzo.


Winnu's action cards:

Local Unrest
Action
Choose a planet in a non-Home system. Exhaust that planet and destroy one grgound force on it if able. If there are no ground forces left on the planet it reverts back to neutral status.

Equipment Sabotage
Action
Destroy up to 2 PDS on planet of choice.

Strategic Flexibility
During Strategy phase
Play before bonus counters are placed. Return your strategy and choose new one from ones left over.

Enhanced Armor
Action
Until end of round your cruisers gain 'sustain damage'

Voluntary Annexation
Action
Choose neutral planet adjacent to system with planet you control. Place 3 GF there and take control of planet. Cannot target a player's HS or Mecatol Rex if it is still guarded by Custodians.
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Old 10-01-2013, 21:28   #2714   link
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Quote:
Originally Posted by wjw View Post
Yo Kittens/Naalu. Ik val uw vloot te Quann niet aan, jij laat daar volgende ronde 1 destroyer hoveren? De rest mag met mijn permissie wegvliegen.

Deal ?
Sure.
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Old 10-01-2013, 21:28   #2715   link
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Ik heb gemerkt dat er een groundforce tekort staat op Lor. Hier zouden er 2 moeten zijn.
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Old 10-01-2013, 21:37   #2716   link
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Yin activeert Tequ'ran/Torkan en bouwt:

Capaciteit 11
Resources: 2 Sarween tools, 2 TG, 1 PC Holder of Mecatol Rex (blabla, extra GF of discard a law): Totaal 5

Yin bouwt: 4 GF op Tequ'ran en 3 destroyers. Totale kost: 5. (FS6)

Daarna gaat Yin passen.

ps. Kittens, ge moogt doen met uw destroyer wat je wilt. Ik neem aan dat Hacan liever Guns zijn HS binnenvalt dan het mijne.
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Old 10-01-2013, 21:38   #2717   link
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Daarna is het aan Xxcha-Guns
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Old 10-01-2013, 21:42   #2718   link
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Das geen lieve hand die Winnu daar nog had steken.
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Old 10-01-2013, 21:57   #2719   link
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Xxcha past
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Old 11-01-2013, 07:29   #2720   link
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Location: Bertem
L1z1x Action Card
Speel AC: Happy New Year / Good Year
Action
Recieve 1 TG for each planet you control outside HS = Recieve 9 TG’s
Sabotage? (hint: zo neen, win ik tenzij Yin nog een local unrest of dergelijke heeft)
TG/AC/PC: 9/1/2
SA/FS/CC: 1/6/1
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