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Old 06-03-2013, 14:18   #121   link
White hawk
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Originally Posted by Turtle View Post
Ik hoop dat die heel stoned was zoals ze vertelde.
Want die deed echt belachelijk en probeerde heel den tijd te interessant te zijn.
Storend figuur.
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Old 06-03-2013, 14:32   #122   link
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Nope die is zo Noemt zichzelf ook komiek trouwens.
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Old 06-03-2013, 14:34   #123   link
White hawk
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Pijnlijk...
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Old 11-03-2013, 12:58   #124   link
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http://www.adverblog.com/2013/03/09/...me-that-melts/
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Old 11-03-2013, 13:04   #125   link
Alegis
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Zou nog kunnen werken met een traitor mechanic.

Te lang over uw beurt doen; the polar bear dies! Welk kindje is de corporate spy?
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Old 14-03-2013, 18:51   #126   link
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Originally Posted by White hawk View Post
Ik hoop dat die heel stoned was zoals ze vertelde.
Want die deed echt belachelijk en probeerde heel den tijd te interessant te zijn.
Storend figuur.
FU ik ga met haar trouwen.
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Old 14-03-2013, 22:48   #127   link
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FU ik ga met haar trouwen.
Good look met te blijven doen of ze interessant is na 3 gesprekken.
Griet lijkt me enorm leeg...
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Old 14-03-2013, 22:58   #128   link
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Good look met te blijven doen of ze interessant is na 3 gesprekken.
Good look Drennargh!

Vind ze wel iets hebben. EN ze speelt brogames!
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Old 15-03-2013, 08:26   #129   link
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Good look Drennargh!

Vind ze wel iets hebben. EN ze speelt brogames!
Boardgames klinkt te nerdy dus we noemen het 'bro'games?
Klinkt véél beter! ^^

(of was het een typo?)
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Old 15-03-2013, 14:15   #130   link
Fidoh
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't Is altijd "brogames" geweest.
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Old 15-03-2013, 15:15   #131   link
Drennargh
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Location: In mijn schoendoos
Het is moeilijk om aan de hand van mijn geheime schrijn met Aubreypop met pruik van haarresten uit te maken of ze batshit crazy is op de goeie manier of op de succubusmanier. Vrouwen, maat.
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Old 27-03-2013, 23:09   #132   link
CSM
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http://www.kickstarter.com/projects/...nary-miniature

Die kerel, geweldig.
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Old 27-03-2013, 23:37   #133   link
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3 dagen bezig, 270k.
Wtf...
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Old 28-03-2013, 06:57   #134   link
Fidoh
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Woah, da's supervet. Do want.

Kost schijteveel voor shipping, dus vergeet het, maar 't is wel awesome as fuck.
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Old 28-03-2013, 07:00   #135   link
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Ja, ipv op leuke, interessante en afwisselende locaties, kan je nu enkel nog spelen in "nondescript dungeon floor". Zalig.
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Old 28-03-2013, 07:28   #136   link
Fidoh
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IMAGINAATIOOOON
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Old 28-03-2013, 09:47   #137   link
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Fuck ik wou dat fidoh dat kocht zodat ik er eens mee kon spelen.
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Old 28-03-2013, 09:57   #138   link
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ALEEEEEEEEEEEEX! DO IT!

Perfect om met uw X-wings door te vliegen!
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Old 05-04-2013, 12:06   #139   link
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Quote:
Video game fans are used to hot games being delayed, sometimes for months or even years at a time.
But a board game that scooped a major award at the recent Game Developer’s Conference in San Francisco presents them with a wait that even the most patient of gamers will have trouble standing: almost three thousand years.
"I wanted to make a game that is not for right now, that I will never play and nobody now living would ever play," designer Jason Rohrer told conference attendees last week, reports Polygon. There’s only one copy of his game, dubbed “A Game for Someone,” and it lies buried somewhere in the Nevada desert.
While Rohrer was kind enough to supply a map reference for the game’s location, he was also unkind enough to mix it up with around one million similar-looking but false sets of coordinates, handed out to conference-goers in sets of around 900. Working through the wild-goose-chases would take a dedicated hunter 2,700 years, he estimates.
In order that the game will still be in one piece if/when anyone actually digs the thing up, its board and playing pieces are made from about 30 pounds of platinum titanium, and the rules are written on non-perishable paper and sealed in a metal tube. The eventual finder will be the first human to play it, although the game has nevertheless been thoroughly tested by a computer.
A Game for Someone was developed for the tenth Game Design Challenge, a regular event at GDC. This year’s theme was “Humanity’s Last Game,” and the contest attracted entries from many of gaming’s biggest names, including The Sims designer Will Wright, Dishonored’s Harvey Smith, and Journey’s Jenova Chen.
Rohrer beat them all out for an all-too-appropriate top prize: an acre of land on the Moon. Why appropriate? Because the chances of him getting his hands on his plot in his lifetime is about the same as your chances of playing his game in yours: slim to none.
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Old 08-04-2013, 10:47   #140   link
Alegis
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Core rules + 1st case van een investigation game zijn gratis te verkrijgen
http://cthulhureborn.wordpress.com/2...on-board-game/
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For those who aren’t familiar with the Sherlock Holmes game … the essence of the gameplay involves a group of players trying to solve a mystery by taking turns visiting one of hundreds of possible locations on a large city map. The game can be played either co-operatively (which is how I always played it) or competitively. Players are guided in their choices by a starting description of the mystery they must solve (which contains names and places worthy of investigation), a collection of “standard go-to resources” they can always ask for help, and a city directory which gives location addresses for a huge variety of people and companies. The players also have access to a newspaper for the day of the case, which usually contains one or more clues embedded somewhere in amongst all the day-to-day news and advertisements. When players visit a location they get to open up the “case book” for that particular mystery to the designated entry — a bit like flipping through a choose-your-own-adventure book — and read out the encounter that proceeds when the investigator calls upon the witness or suspect. This description usually opens up more possible locations / people to investigate. And so on, and so on until the players think they have solved the mystery.

But the BEST thing about Hal’s game … is that he is releasing the core rules and first case ENTIRELY free
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